If you want to go an even more legit way you could ask the owner of the game for permission to copy it on your PC/USB Device. This would be probably one of the most legitimate circumstances of it being okay to copy the game/CD, etc. Bought physical copy of the disc from EBayģ. With legitality in mind this would be a good example of something that would probably give you a small punishment (Like community service, or have a notice sent to your house, or a fee.)Ģ. What did you use it for, and who did you share it with, that type of stuff Some people, and topic's have been saying that the overall legitality of copying games with "fair use rights" is in the greyish area depending on the following.ģ. I did this for USA Copy Right Laws/Permissions The second pak's got Special Teeshot (date 6/17) but somehow the second bank is overwritten by an empty Kanaderu Convert file with no songs, making the game not bootable.Went ahead, and did some further research on this. The rest of the banks are from Dezaemon BSX Shooting with random bit rot in every other 32k bank. (The musical quality is pretty horrible, as probably can be expected from a random anonymous Tsukuuru composer ) The first one had one bank with 9 Kanaderu Convert songs (to be used in RPG Tsukuuru 2 and Sound Novel Tsukuuru) but they're probably not downloaded from the service. about my dumps? Regarding them I didn't get so lucky! Decrease the PROM to 8 here and make sure the SRAM config here too is configured as earlier explained.įinally just save your DRAM to SD card and you should have a clean 8 megabit dump of your Satellaview Mempak! Then, go to Backup menu and read from Cart to DRAM. By enabling the address lines I mean you should set them to 1, instead of X or 0. Probably only A23 is needed really, but I didn't test all configurations thoroughly. In the Cart Check settings, increase the PROM size from 8 to at least 24 megabits, then check SRAM config subpage and make sure that it says Hi-ROM and enable all the address lines (except A15 of course.) SRAM size doesn't seem to matter. I don't really understand how to make the UFO access the memory regions where different games map the Mempak slot, but Same Game seems to do it in kind of a simple way. I got a really cheap and quick deal on Super UFO Pro so decided to give it a try.Ĭouldn't dump anything from the Mempaks using other carts but the Same Game Tsume Game, so might as well share the info to do that. Thanks for the support! Looks like I got lucky but just a little This is the settings you should use to dump Memory Packs. It just checks for really special carts.ĮDIT2: I just asked him and answered super quickly: It does not dump.īut it does not dump the Memory Pack. I just checked what the SuperUFO one does and it basically erases the data and replaces it inside the Memory Pack. Skaman wrote:I've worked on a couple projects that can dump the Memory Paks. I hope you're able to recover the data off your Memory Paks! The ROM is being analyzed with the hope that it can be restored and made playable. I recently dumped a Memory Pak that contained the broken Bounty Sword BS ROM that apparently suffers from bit rot. I have no experience with using his code but it is available here: His page is in Japanese but I've corresponded with him in English several times. There's another project by sanmaiwashi that can read Memory Paks using the SuperUFO cart. The firmware is being BETA tested so you'll need to contact me if you want a copy. I recently added BS support to the Retrode firmware. LuigiBlood made a video of it in action: I wrote an Enhanced sketch with BS support for the Arduino based SNES cart reader ( ). I've worked on a couple projects that can dump the Memory Paks.
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